[z-machine] Z-Machine Standard 1.1

Mike Greger mgreger at cinci.rr.com
Wed May 16 00:04:37 BST 2007


David Fillmore wrote:
> I know I did. That's why I suggested just giving up on a sound consensus
> at the time, and why it's
> taken me this long to bring the subject up again. As I said in my reply
> to David Kinder, I'm not
> going to push hard for this one at the moment, but I do think it would
> be a good idea to integrate the
> changes into the actual spec document, if this is indeed final and
> official, although I believe there are
> a couple of mistakes in the current 1.1 file.

I agree. I have a couple ideas as well.

One thought was the possibility of adding text strings as a resource into
Blorb besides sounds, images, etc. This coupled with a new opcode or opcodes
to print this text could free up z-machine memory otherwise taken up by text
strings. A game could contain virtually unlimited amounts of text. I haven't
investigated this in any depth, but does anyone think this might be useful?

Mike




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