[z-machine] [I7] Inform 7, blorbs and the Z-machine

Johnny Billquist bqt at update.uu.se
Sat Mar 4 07:58:51 GMT 2006


Gavin Lambert wrote:
> At 15:15 4/03/2006, Graham Nelson wrote:
>  >We ask that interpreter-writers raise the stack size as far as
>  >sensibly possible. On genuinely small machines, this could be a
>  >waste of memory, but at any rate please ensure a stack of no
>  >lower than 16K in size, and if memory is not a concern then
>  >please allow 64K or more, just in case.
> 
> Or just make a grow-on-demand stack, if possible :)  I doubt 
> that'd add much overhead.

Good point.
But I also have to note that I'm not likely to implement any of this in 
ZEMU. Even 16K is horrendously much. ZEMU runs on PDP-11. I only have 
64K total of memory, and I need to keep both the stack, the low memory 
of the game, some parts of the Z-code, and other miscellaneous data in 
that 64K.
That's also why I have ignored blorb. Way too much extra code and data 
to deal with that, with very little gain.

	Johnny

-- 
Johnny Billquist                  || "I'm on a bus
                                   ||  on a psychedelic trip
email: bqt at update.uu.se           ||  Reading murder books
pdp is alive!                     ||  tryin' to stay hip" - B. Idol



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