[z-machine] 1.1 proposal
David Kinder
d.kinder@btinternet.com
Wed, 6 Aug 2003 23:48:00 +0100
From: "David Fillmore"
> Personally, I prefer to have less channel, more information and better
> control than sometimes having more channels. In most cases, the sometimes
> more channels thing probably won't make any difference.
This is where I disagree. To me, the case where a game definitely needs to
know how many sounds it can play before it plays any is a corner case:
possible, yes, but not likely. Then your scheme is an attempt to fix this
corner case by making the general case worse: the underlying system that
the interpreter is running most likely could support more sounds than the
interpreter is claiming are available.
From: "Dave" <dgriffi@cs.csubak.edu>
> Where are you presuming the channels to exist? On the soundcard or some
> software mixer? Does it even matter?
They're really just abstractions of the underlying system's sound support.
David